Sabotage

Sabotage a17

This update to Sabotage features the following Changes;

- NEW MODEL FOR THE CART BY MCL!!!!
- New particle effects from @Suna who is now joining the team!
- Artpassed most of B
- added catwalk to Finale with new exit for Blu
- Added new gimmick to finale
- improved cart collision
- Removed Frogge sign
- removed 1 way door on B
- remade area portals

Attachments

  • 20230423195004_1.jpg
    20230423195004_1.jpg
    328.7 KB · Views: 48
  • 20230423195017_1.jpg
    20230423195017_1.jpg
    342 KB · Views: 46
  • 20230423195025_1.jpg
    20230423195025_1.jpg
    383.1 KB · Views: 41
  • 20230423195034_1.jpg
    20230423195034_1.jpg
    343.1 KB · Views: 44
  • 20230423195050_1.jpg
    20230423195050_1.jpg
    203.3 KB · Views: 47
- Updated Crystal VTFs/texture thanks to @Zeus
- Added new vehicles courteously of @FGD5, @BadassCook, & @FanCyy
- Minor artpassing to areas
- Added a 2nd drill wall close to last
- further enclosed last
- removed Jump Pads to some areas of the map, will add/remove others as development progresses

TEMP/TESTING CHANGES
- Closed off 1 way route outside of A going to B (will reopen later if feedback wishes for it)
- Closed off pillbox area at last
- Reworking logic at Drill walls to play better - feedback needed on these

Attachments

  • 20230413001311_1.jpg
    20230413001311_1.jpg
    403.6 KB · Views: 52
  • 20230413001331_1.jpg
    20230413001331_1.jpg
    271.9 KB · Views: 48
  • 20230413001340_1.jpg
    20230413001340_1.jpg
    327.6 KB · Views: 48
  • 20230413001346_1.jpg
    20230413001346_1.jpg
    433.7 KB · Views: 51
  • 20230413001403_1.jpg
    20230413001403_1.jpg
    271 KB · Views: 42
  • 20230413001415_1.jpg
    20230413001415_1.jpg
    278.4 KB · Views: 45
  • 20230413001424_1.jpg
    20230413001424_1.jpg
    223.5 KB · Views: 51
  • 20230413001448_1.jpg
    20230413001448_1.jpg
    213.7 KB · Views: 54
- Reworked areas at Finale by removing doors, and blocking off chunks of map
- added new 1 way route at A - B transition to help assist attackers clear a specific nasty sentry nest
- Added new Crystal models, VMT currently a test
- Added DoomTrain's OC and Mapper's signature
- changed texture at B to keep stickies working properly
- Changed lighting/skybox to Hydro
- Respawn wave changes to assist Blu at attacking finale
- moved frogge
- Removed jump pad at B

Attachments

  • 20230328022150_1.jpg
    20230328022150_1.jpg
    298.3 KB · Views: 47
  • 20230328022200_1.jpg
    20230328022200_1.jpg
    276.5 KB · Views: 46
  • 20230328022213_1.jpg
    20230328022213_1.jpg
    307.4 KB · Views: 43
  • 20230328022219_1.jpg
    20230328022219_1.jpg
    239 KB · Views: 40
INTRODUCING THE NEW TEAM FOR SABOTAGE! Over the course of these past 2 months due to the excitement over TF2's Summer update I've gotten a group of talented folks to detail, patch up, and polish the last version of sabotage to make it for this new update with new assets and theming

Introducing:
@AsG_Alligator & @Will Alfred - Detailing
@DoctorDoomtrain64 - Level Design for finale
@BadassCook - Concept Art
@FGD5 & @FanCyy - Modeling

This team will be growing as development continues, however I am certain we are closer than ever to getting Sabotage into Beta once and for all...

Changes in this version Include -

- Artpass for gameplay spaces until B point
- Area portals to improve optimization
- Added new flank into A point allowing Blu to gain a foothold into the point easier
- New Flank added to balcony, Accessible when A is capped to help push Red out of the Balcony area
- Windows to spy into the A - B transition
- Moved jump pad to its own dedicated room at A
- added new cliff wall to better act as a starting transition to the Balcony at A for Red
- removed cover at B (red 1st spawn area)
- removed flank into B to allow for better flow into the area
- made a staircase going into B to replace removed flank
- Raised ceiling of B
- remade catwalks at B
- simplified geo throughout the map
- Removed Jump pad room by C and D transition, players must now capture C in order to progress into the caves
- added an open fighting area at C to give more room to players
- added staircase into C for Blu to get their own easy access to highground
- Finale Has been remade by myself and Doomtrain, Feedback is greatly appreciated so we move onto Beta before the may 1st deadline

Attachments

  • 20230322145109_1.jpg
    20230322145109_1.jpg
    383.4 KB · Views: 51
  • 20230322145123_1.jpg
    20230322145123_1.jpg
    325.3 KB · Views: 46
  • 20230322145203_1.jpg
    20230322145203_1.jpg
    359 KB · Views: 51
  • 20230322145214_1.jpg
    20230322145214_1.jpg
    369.6 KB · Views: 51
  • 20230322145229_1.jpg
    20230322145229_1.jpg
    270.5 KB · Views: 47
  • 20230322145250_1.jpg
    20230322145250_1.jpg
    357.6 KB · Views: 46
  • 20230322145308_1.jpg
    20230322145308_1.jpg
    251.8 KB · Views: 45
  • 20230322145316_1.jpg
    20230322145316_1.jpg
    207.2 KB · Views: 48
  • 20230322145330_1.jpg
    20230322145330_1.jpg
    225.4 KB · Views: 44
  • 20230322151036_1.jpg
    20230322151036_1.jpg
    343.6 KB · Views: 44
  • 20230322151052_1.jpg
    20230322151052_1.jpg
    309.2 KB · Views: 45
Added a new route through B for attackers to keep from snipers and demospam

Fixed respawnroom bug(s)
Fixed all trigger hurt crashing issues
Fixed door crusher from killing players in Feedback rounds
moved frogge
broke sightlines
added bridge to C's red spawn adding planks so everyone can go up and down easier
fixed stuck spots as well as clipping issues
Fixed an exploit where blu players can teleport to Red's finale
Fixed disabled 1 way door
Elevator now stays open for a main path (may change in later versions)
Added more jump pads to 1 way drop downs for more dynamic gameplay
A12 has been released!

Changes this update:

- the old B point on Stage 1 has been removed and both stages have been stitched together into a singular stage due to player feedback

- Added new forward spawns for Blu that activate after A is capped like Upward that allows for a slightly faster rollout for Blu after A is capped

- bridge barrier has been opened on both sides allowing whoever has control over that building cover and an ability to attack the enemy team

- Stage 2's Blu spawn has been made into a forward spawn that activates after B is capped, this is the final spawn given to Blu until further notice.

- Created new 2nd story to the building that was stage 2 blu spawn/ old B transition from stage 1 to allow for more dynamic gameplay such as drop downs and walkable roofs

- Made a new spawn for Red and new connection routes

- added doors into B that block entrance until A is capped

- C's red spawn has been simplified and a route directly into red spawn has been removed to give red an easy "safe zone"

- Route into finale has been remade, using an elevator from Pl_Nepal made by @MC_Labs15(Yes I did get permission in order to use his elevator brushwork)

- Route that used to lead into Red spawn on C is now remade into a room with a jump pad for fun fights

- extended route around D for more dynamic fights

- Flank route into D has been made from the old B point of older sabotage versions (I just can't get rid of that room man ITS SO COOL.)

- Added an underground flank to D via a drop down for more sneaky plays

- Extended old finale and implemented changes Suggested by @Zeus such as a flank on the cliffside entrance

- Moved Frog for the next round of the Froge challenge

Attachments

  • 20220924150815_1.jpg
    20220924150815_1.jpg
    283.9 KB · Views: 69
  • 20220924150828_1.jpg
    20220924150828_1.jpg
    188.5 KB · Views: 71
  • 20220924150906_1.jpg
    20220924150906_1.jpg
    303.5 KB · Views: 67
  • 20220924150927_1.jpg
    20220924150927_1.jpg
    233.8 KB · Views: 68
  • 20220924150934_1.jpg
    20220924150934_1.jpg
    294.5 KB · Views: 70
  • 20220924150940_1.jpg
    20220924150940_1.jpg
    275.8 KB · Views: 67
  • 20220924150951_1.jpg
    20220924150951_1.jpg
    312.7 KB · Views: 63
  • 20220924151004_1.jpg
    20220924151004_1.jpg
    160.4 KB · Views: 68
  • 20220924151015_1.jpg
    20220924151015_1.jpg
    235.3 KB · Views: 64
  • 20220924151023_1.jpg
    20220924151023_1.jpg
    211.3 KB · Views: 64
  • 20220924151032_1.jpg
    20220924151032_1.jpg
    281.2 KB · Views: 68
fixed rollback and door issues
Updated health and ammo
adjusted placements of health and ammo
took a sledge hammer to doors and walls
added new cubby at stage 1 B point
Adjusted spawns and added doors to stage 1
fixed stuck spots
varried gameplay at stage 1
added highground at A for defenders
added staircase near B for attackers
carts temporarally no longer roll back to A on both stages, will fix later
moved frog and added signs telling everyone about the frogge challenge (Congrats @Rhamkin for winning the first round!)

Attachments

  • 20220315045921_1.jpg
    20220315045921_1.jpg
    307 KB · Views: 113
  • 20220315045930_1.jpg
    20220315045930_1.jpg
    280.6 KB · Views: 103
  • 20220315045936_1.jpg
    20220315045936_1.jpg
    250.5 KB · Views: 108