- Added side area connecting RED's spawn to the corridor to A
- Added a few doors around the A side door of RED's spawn, changing how RED accesses A and D throughout the round
- Added a door on the drop down, which closes after A is capped
- Removed bridge connecting D point to to A side high ground
- Added some more cover around D point
- Increased RED's respawn wave time when no points are capped (from 5 to 6), when first is capped (from 5 to 6) and when all points but the final point are capped (from 8 to 10)
- Decreased the cap time for last (35 to 32)
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