Quickflow

Asym2 Quickflow b2

- Removed flank from Red's outdoor balcony to Blu spawn yard
- Added additional cover near left entrance (from Blu spawn yard) to Red house
- Added stairwell from bottom floor of Red house to outdoor balcony
- Reworked upper level of room leading to third capture point
- Added a shortcut for red from upper level of last to third capture point that closes once third is capped
- Removed confusing flank from third to last and replaced it with a dropdown flank into the room before last
- Added spectator cameras
- Payload now has something to blow up
Updated to b1:
- Divided the large house at point A into two separate flank routes that no longer connect with each other
- Route leading up to Red's upper balcony can now be accessed via a new doorway to the left of the house
- Added a small health pack alongside the small ammo pack near the new doorway
- Added railings in various areas
- Completed initial artpass
- Added more signs and arrows around map for easier navigation
- Adjusted no entry signs on spawn doors so they now show on the outside of the door
- Adjusted lighting

Kinda should have been more of an a3a but eh whatever
General
- Brigtened lighting around the map
- Added directional signs in various areas
- Remade Red spawnroom including adding a lower spawn exit into last

First Point

- Moved around cover near Blu highground spawn exit
- Removed small health pack near left flank entrance
- Moved medium health pack near first point to the other side of the crate closer to Blu's side
- Increased size of cliffside flank hut

Second Point

- Red now has a longer respawn time during second point
- Changed medium health pack on upper balcony above entrance to a small health pack
- Lowered height of stair platform immediately inside of entrance

Third Point
- Added small health pack and ammo pack to a catwalk in the 'long room' leading to third point
- Closed off small doorway from third point into last and replaced it with a side doorway leading from Red's lower spawn exit

Last
- Widened the entire room in last
- Added a bottom floor exit / entrance into Red spawn room
- Added warning signs / hazard stipes around waterfall so now you have no excuse
- fixed an issue where Blu players would spawn in forward spawn before second point was capped
- adjusted lighting
- adjusted sound and effects around the waterfall
- added clip brushes on top of water tanks near third to prevent players from falling through and getting stuck
- lowered time added for capping second