PL Quickflow b2

Payload for the 2016 Asymmetry Contest

  1. Mikroscopic

    aa Mikroscopic

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    593
    Positive Ratings:
    599
    Quickflow - Payload for the 2016 Asymmetry Contest

    A single stage payload map. WIP entry to the TF2Maps 2016 Asymmetry Contest.
     
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  2. Mikroscopic

    aa Mikroscopic

    Messages:
    593
    Positive Ratings:
    599
    - fixed an issue where Blu players would spawn in forward spawn before second point was capped
    - adjusted lighting
    - adjusted sound and effects around the waterfall
    - added clip brushes on top of water tanks near third to prevent players from falling through and getting stuck
    - lowered time added for capping second

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  3. Mikroscopic

    aa Mikroscopic

    Messages:
    593
    Positive Ratings:
    599
    General
    - Brigtened lighting around the map
    - Added directional signs in various areas
    - Remade Red spawnroom including adding a lower spawn exit into last

    First Point

    - Moved around cover near Blu highground spawn exit
    - Removed small health pack near left flank entrance
    - Moved medium health pack near first point to the other side of the crate closer to Blu's side
    - Increased size of cliffside flank hut

    Second Point

    - Red now has a longer respawn time during second point
    - Changed medium health pack on upper balcony above entrance to a small health pack
    - Lowered height of stair platform immediately inside of entrance

    Third Point
    - Added small health pack and ammo pack to a catwalk in the 'long room' leading to third point
    - Closed off small doorway from third point into last and replaced it with a side doorway leading from Red's lower spawn exit

    Last
    - Widened the entire room in last
    - Added a bottom floor exit / entrance into Red spawn room
    - Added warning signs / hazard stipes around waterfall so now you have no excuse

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  4. Mikroscopic

    aa Mikroscopic

    Messages:
    593
    Positive Ratings:
    599
    - Added more signs and arrows around map for easier navigation
    - Adjusted no entry signs on spawn doors so they now show on the outside of the door
    - Adjusted lighting

    Kinda should have been more of an a3a but eh whatever

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  5. Mikroscopic

    aa Mikroscopic

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    593
    Positive Ratings:
    599
    Updated to b1:
    - Divided the large house at point A into two separate flank routes that no longer connect with each other
    - Route leading up to Red's upper balcony can now be accessed via a new doorway to the left of the house
    - Added a small health pack alongside the small ammo pack near the new doorway
    - Added railings in various areas
    - Completed initial artpass

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  6. Mikroscopic

    aa Mikroscopic

    Messages:
    593
    Positive Ratings:
    599
    - Removed flank from Red's outdoor balcony to Blu spawn yard
    - Added additional cover near left entrance (from Blu spawn yard) to Red house
    - Added stairwell from bottom floor of Red house to outdoor balcony
    - Reworked upper level of room leading to third capture point
    - Added a shortcut for red from upper level of last to third capture point that closes once third is capped
    - Removed confusing flank from third to last and replaced it with a dropdown flank into the room before last
    - Added spectator cameras
    - Payload now has something to blow up

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