Adjusted respawn times for each stage.
Increased capture times for stage 1
Multiple objects within the blue spawn room for stage 2 are disabled when stage 1 is happening.
Change a few models to not blend in so much
Fixed no draw on the wooden support for the fence by the drill door on stage 2
Fixed a resupply trigger on stage 2 blue spawn not being linked to its model
Fixed broken area portal
Added a new window and made the existing one larger for the building in Red's spawn room for stage 1 exiting to point A
Added new fence to provide cover for red as they exit with the cart
Modified the wooden fence by Red's spawn room exit to point B to not overlap, instead filling the space with the terracotta small roof
Adjusted lighting of some indoor areas
Reduced list of music to play on the jukebox (since they didn't sound right) and played with the volumes to make them sound somewhat consistent
Introduce a new (somewhat complete) skybox
Various optimization attempts
Added a few QOL improvements for tf2m map tests