Added ramp to the window in the Cabana de Musica
Removed awkward clipping of the blue's S1 spawn room
Fixed misaligned texture outside S1 point A
Fixed Blue's spawn room doors for S2 having a small gap that could be exploited
Added some extra foliage and ground rocks.
Added rope fence for outside the bar on S1
Added some funny bits that I already forgot
Got rid of the extra clip in S1 point C
Removed point S1 C door kill brush because it no longer moves downwards
Added some hazard tape to S1 Point A to help with visualizing the capture point on the ground
Added lights that change with team color on S1 Point A to help visualize the capture zone's team
Extended blue's S2 resupply trigger to touch the wall
Blue's stage 2 respawn time is now 3 seconds (was 5)
Red's respawn time now doesn't increase when point A S2 is captured
Increase the width of the ropes holding S2's bridge up
Removed some extra art assets that were still lingering in the map.
Adjusted respawn times for each stage.
Increased capture times for stage 1
Multiple objects within the blue spawn room for stage 2 are disabled when stage 1 is happening.
Change a few models to not blend in so much
Fixed no draw on the wooden support for the fence by the drill door on stage 2
Fixed a resupply trigger on stage 2 blue spawn not being linked to its model
Fixed broken area portal

Added a new window and made the existing one larger for the building in Red's spawn room for stage 1 exiting to point A
Added new fence to provide cover for red as they exit with the cart
Modified the wooden fence by Red's spawn room exit to point B to not overlap, instead filling the space with the terracotta small roof
Adjusted lighting of some indoor areas
Reduced list of music to play on the jukebox (since they didn't sound right) and played with the volumes to make them sound somewhat consistent

Introduce a new (somewhat complete) skybox

Various optimization attempts

Added a few QOL improvements for tf2m map tests