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Multi Stage Puerto Beta 5 - Smallest Updates

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In a beachside Mexican town, blue has gotten word that a Mayan temple is deep within the nearby jungle. Unfortunately, Red has gotten word and has towed Blue's exploration vehicle to an impound lot. Can Blue free their exploration vehicle and make their way to the temple, who knows?


Made for the mapping contest 18 (Stack the Deck), cppl_puerto is a multi-stage map featuring a pyramid control point layout for its first stage, then a winding payload journey within its second stage.
Author
Gismo Gaming
Downloads
126
Views
217
First release
Last update
Category
Payload

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Latest updates

  1. Beta 5 - Smallest Updates

    Added ramp to the window in the Cabana de Musica Removed awkward clipping of the blue's S1 spawn room Fixed misaligned texture outside S1 point A Fixed Blue's spawn room doors for S2 having a small gap that could be exploited Added some extra...
  2. Beta 4 - Small Changes

    Got rid of the extra clip in S1 point C Removed point S1 C door kill brush because it no longer moves downwards Added some hazard tape to S1 Point A to help with visualizing the capture point on the ground Added lights that change with team color...
  3. Beta 3 - Extra Removals

    Removed some extra art assets that were still lingering in the map.