more visuals changed made carts be above the tracks a bit so it doesnt hit the floor when leaving ramps
more visual improvemnts
minor fixes added train gates & lights
whats new sky has been rotated, now the map has different sun angle Click to expand... replaced props with brushwork Click to expand... minor changes on handrails Click to expand... made ramps between stairs and boxcars for smooth travel Click to expand... changed objective train Click to expand... replaced brushwork rails with prop rails Click to expand... added light under bridge Click to expand... added new flank under bridge Click to expand... added brushwork fences Click to expand... made brushwork walls shorter (next to the bridge) Click to expand... made shacks bit narrow and shorter Click to expand... added tri-barrels infront of shacks Click to expand... made clipping more accurate around the boxcars Click to expand... minor texture changes for more style Click to expand... made payload's final capture path longer Click to expand... changed rollback countdown from 20 to 10 Click to expand... made obj train gates have no collision to avoid being stuck on them Click to expand... fixed shack doors being invisible when engineer has a building's range shown Click to expand...
sky has been rotated, now the map has different sun angle Click to expand...
replaced props with brushwork Click to expand...
minor changes on handrails Click to expand...
made ramps between stairs and boxcars for smooth travel Click to expand...
changed objective train Click to expand...
replaced brushwork rails with prop rails Click to expand...
added light under bridge Click to expand...
added new flank under bridge Click to expand...
added brushwork fences Click to expand...
made brushwork walls shorter (next to the bridge) Click to expand...
made shacks bit narrow and shorter Click to expand...
added tri-barrels infront of shacks Click to expand...
made clipping more accurate around the boxcars Click to expand...
minor texture changes for more style Click to expand...
made payload's final capture path longer Click to expand...
changed rollback countdown from 20 to 10 Click to expand...
made obj train gates have no collision to avoid being stuck on them Click to expand...
fixed shack doors being invisible when engineer has a building's range shown Click to expand...