Sodium takes place at a cargo depot storing several valuable cargo like radio active stuff.
Your mission is to capture the central control point to let your team's trains transport their cargo while acting as cover from enemy attacks.
Watch out for incoming trains when crossing!
Model pack...
MY GOODNESS! THE BRUSHES HAVE TEXTURES!
This is my second finished map. It isn't pretty, but it's playable. And not very well optimized.
FEATURES:
The brushes have textures
No more dev textures
There are a few cool overlays on the walls
You can go and walk on (some) roofs (And see to the...
23 modular, straight handrails
28 modular handrails for stairs
2 pole variations
Derived from (and compatible with) the handrail models from props_trainyard.
Recommended grid size for alignment in Hammer: 2
Set "Disable Self-Shadowing with vertex lighting" to "Yes" when using prop_static for...
ride the train to the enemy base to win!
layout and design:
@zythe_
logic:
@floaty
artpass:
@Tiftid
custom assets:
modular railroad tracks by @Gadget
more vehicles pack by @FGD5
originally created for the 18th microcontest hosted by @14bit
Map for the Pick It Up contest!
the map has few new triggers to confused less players.
the triggers and other things has been placed on od_canary and od_duckquarry but od_canary wasnt updated and awaits for more fixed and od_duckquarry corrupted itself while i was placing it on maps.tf
this...
As my second Arena map, Transfer places focus on small and fast-paces skirmishes. The Control Point's building layout allows for quick rotations between the map's key areas, albeit at risk of a train-based death.
My entry for the 2017 Summer 72 Hour Mapping Jam.
RED is gathering cargo at a station in a mountainous area. BLU must push the cart from their base inside the RED base and blow up their train path!
Credits:
A Boojum Snark's Gameplay Library
The Overgrown Prop Pack
I might have forgotten a...
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