more details
some optimizationyeyes.png
what's new:
made cart paths crossing more each other, based on 14bit's suggestion (thank you!)
severe texture changes
made objective train signals indicate which direction the train is coming from
major design improvements

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more visuals changed
made carts be above the tracks a bit so it doesnt hit the floor when leaving ramps
more visual improvemnts
minor fixes
added train gates & lights
whats new
sky has been rotated, now the map has different sun angle
replaced props with brushwork
minor changes on handrails
made ramps between stairs and boxcars for smooth travel
changed objective train
replaced brushwork rails with prop rails
added light under bridge
added new flank under bridge
added brushwork fences
made brushwork walls shorter (next to the bridge)
made shacks bit narrow and shorter
added tri-barrels infront of shacks
made clipping more accurate around the boxcars
minor texture changes for more style
made payload's final capture path longer
changed rollback countdown from 20 to 10
made obj train gates have no collision to avoid being stuck on them
fixed shack doors being invisible when engineer has a building's range shown

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