pl_water_reclamation A6

There's more in the water than just blood.

  1. 50% Less Death, 14% More Water

    I Darkstar X
    -The deathpit now spits you through a tunnel back into the water under B. I take no responsibility for Flushed Away puns.

    -Red Spawn doors have been changed so they will not clip though the floor. Again.

    -The collision on the fences has been fixed. Turns out they had been skipping work and playing with the ref-posing demobot behind the A building.

    -Removed collision from the lights on the stairs. No more wall Pyro.

    -The sign that says control point on the door that leads to B from last...
  2. When Your Door's Don't Work, and Blu Can't Spawn...

    I Darkstar X
    -Fixed the one-way door. I forgot the movement angles don't change when rotated.

    -Added a Forward Spawn for Blu that activated when they capture the second point. IKEA was closed so there's no furniture inside it currently.

    -Moved the first control point a bit further. Now very far, but hopefully enough to make a difference.

    -Pushed Red spawn forward so it is hopefully less confusing which way goes to the stairs up and which one goes right next to the track.

    -Tweaked some timers,...
  3. Just Lighting Error Things

    I Darkstar X
    -Fixed some lighting errors in the flanking route. Should be less dark.
  4. Over the Deathpit and Through the One-Way Door to the Final Point We Go...

    I Darkstar X
    -Added a flank route that goes over the deathpit and right to Red's balcony, via a one-way door like in Dustbowl stage 1. Part of this also caused the deathpit to be pushed back.

    -Decreased the brightness of all lights in the gray building. Sunglasses are no longer required indoors.

    -The directional signs in Red signs have been halved and moved to reflect the single exit that Red possesses. That's 50% less confusion.

    -The stairs of the left exit that had previously been Red only have been...
  5. A Spot of Balancing, Old Chap!

    I Darkstar X
    -Added an output to the logic_auto so, at the start of each individual round, the map automatically removes the surge protectors on all present and future engineers' buildings. What this all means is they can no longer build things underwater.

    -Added walling to the corner of Red's balcony so they cannot be airblasted off as easily. Pyros will need to be more creative if they want their environmental kills.

    -Red's respawn times have been reduced by 2 seconds for the last point. That...
  6. Last Point Overhaul

    I Darkstar X
    -Added second high-exit from RED spawn, with ground-access for BLU countering. Vertigo not included.

    -Added a visual barrier to the left of BLU spawn. In case the void did not make it clear that you're not supposed to go that way.

    -Capping the first point now gives much less time. This should hopefully rebalance its relative closeness. May need tweaking.

    -The final area's roof has been raised. Literally, though maybe the construction crews were playing music while they worked, who knows?...
  7. version string still broke

    I Darkstar X
    U N A C C E P T A B L E
  8. version string broke

    I Darkstar X
    understandable, have a nice day