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PL pl_water_reclamation A4_1

There's more in the water than just blood.

  1. I Darkstar X

    I Darkstar X L3: Member

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    pl_water_reclamation - There's more in the water than just blood.

    <Theming to follow>

    'Tis me again.

    This map was originally imagined as taking place underwater, but because Source does not allow underwater windows, that had to be canned. So instead, I have adjusted the underwater theme to a water reclamation facility one instead.

    The map is one of my smaller creations, I feel. I have tried to mess with height as often as would fit for a more dynamic battleground, and a more enjoyable experience. Compared to my other creations, that is.
     
  2. I Darkstar X

    I Darkstar X L3: Member

    Messages:
    108
    Positive Ratings:
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  3. I Darkstar X

    I Darkstar X L3: Member

    Messages:
    108
    Positive Ratings:
    10
  4. I Darkstar X

    I Darkstar X L3: Member

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    -Added second high-exit from RED spawn, with ground-access for BLU countering. Vertigo not included.

    -Added a visual barrier to the left of BLU spawn. In case the void did not make it clear that you're not supposed to go that way.

    -Capping the first point now gives much less time. This should hopefully rebalance its relative closeness. May need tweaking.

    -The final area's roof has been raised. Literally, though maybe the construction crews were playing music while they worked, who knows?

    -Added an ammo pickup near the crashed pickup truck because that engie shooting the button made me laugh.

    -Adjusted some lighting. Begrudgingly.

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  5. I Darkstar X

    I Darkstar X L3: Member

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    -Added an output to the logic_auto so, at the start of each individual round, the map automatically removes the surge protectors on all present and future engineers' buildings. What this all means is they can no longer build things underwater.

    -Added walling to the corner of Red's balcony so they cannot be airblasted off as easily. Pyros will need to be more creative if they want their environmental kills.

    -Red's respawn times have been reduced by 2 seconds for the last point. That does not seem like a lot on paper, but it is more than you would think.

    -Fixed the cart rolling back more than it should just after the second point. Somehow, no one noticed this in testing.

    -Added a medium health pickup to the gray building by the stairs. That soldier frantically running around spamming E can sleep better knowing his pleas for help have been answered.

    -Reduced a lot of the water crates hiding the large ammo pickup. The construction crew drank it all because their cooler broke.

    -Removed one of the doors out of Red spawn. Honestly, I was spoiling y'all with choice, and it absolutely had nothing to do with it poking through the floor.

    -The second point has been moved up and forward to make it more significant of an attainment. You can thank me for your dopamine hits later.

    -Squished the final point's S so it's less dumb but still a bit of a time draw, since once its on the ramp Red will struggle to stop it anyway.

    -Capturing the first point now gives less time. May revert it if people notice.

    -Red respawns on point capture. You can rest when you're dead, Red. Unless Blu captures a point.

    -Nothing at all easter-egg related. I mean it, honest!

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  6. I Darkstar X

    I Darkstar X L3: Member

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    -Added a flank route that goes over the deathpit and right to Red's balcony, via a one-way door like in Dustbowl stage 1. Part of this also caused the deathpit to be pushed back.

    -Decreased the brightness of all lights in the gray building. Sunglasses are no longer required indoors.

    -The directional signs in Red signs have been halved and moved to reflect the single exit that Red possesses. That's 50% less confusion.

    -The stairs of the left exit that had previously been Red only have been opened up to everyone. The construction crew had fun knocking those walls down.

    -Added a visual block to the other side of Blu spawn. Something something void should be obvious something.

    -The first point now gives 30 more seconds, in case Red starts out stronger than previously anticipated.

    Read the rest of this update entry...
     
  7. I Darkstar X

    I Darkstar X L3: Member

    Messages:
    108
    Positive Ratings:
    10