pl_sunsetbaytown A12_A
A Payload map that takes place alongside and through an oceanside town.
[Name Pending]
My first map, where BLU pushes a cart alongside and through a sea-side town, complete with Lighthouse and mid-town Clocktower.
What is it?
A 4 point, Single Stage Payload map traversing through this town.
Point A: A quick bend around the road that follows the sea, just before a major tunnel/building, with a couple of buildings for cover.
Point B: The cart goes through the tunnel, however there is a large building to one side that connects all the main routes through the area, and an overhead area that gives a large height advantage, and directly connects to the next area; a lighthouse that the cart rounds about.
Point C: A thin road with a building on each side.
Point D: A large plaza that revolves around a clocktower towards the middle, with the road climbing up it. The cart rounds the clocktower before being dropped inside the tower itself.
Closing Words:
Well as I said before, this is my first map (and I am still relatively new to the sight so apologies if this seems over-formal or such), but would appreciate any feedback.
And if you're looking this up a special thanks to you!
Screenshots:
BLU Spawn:
Point A:
Tunnel to Point B:
Connected Building to Point B:
Point B Lighthouse:
Point B Boathouse:
Point B:
Middle of Road to Point C:
Building to Point C:
Point C:
Point D:
Point D Back Area:
Final Cap:
My first map, where BLU pushes a cart alongside and through a sea-side town, complete with Lighthouse and mid-town Clocktower.
What is it?
A 4 point, Single Stage Payload map traversing through this town.
Point A: A quick bend around the road that follows the sea, just before a major tunnel/building, with a couple of buildings for cover.
Point B: The cart goes through the tunnel, however there is a large building to one side that connects all the main routes through the area, and an overhead area that gives a large height advantage, and directly connects to the next area; a lighthouse that the cart rounds about.
Point C: A thin road with a building on each side.
Point D: A large plaza that revolves around a clocktower towards the middle, with the road climbing up it. The cart rounds the clocktower before being dropped inside the tower itself.
Closing Words:
Well as I said before, this is my first map (and I am still relatively new to the sight so apologies if this seems over-formal or such), but would appreciate any feedback.
And if you're looking this up a special thanks to you!
Screenshots:
BLU Spawn:
Point A:
Tunnel to Point B:
Connected Building to Point B:
Point B Lighthouse:
Point B Boathouse:
Point B:
Middle of Road to Point C:
Building to Point C:
Point C:
Point D:
Point D Back Area:
Final Cap: