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Payload Pigzit 72 2018 a28

A very long, industrial, single stage payload map

My entry for the 2018 72 hour summer jam.

Notes:
The intended art style and visuals are going to be a smoggy industrial setting akin to plr_pipeline. It's currently only in a blocked out alpha however.
You will have 15 seconds to leave a previous spawn room after a point has been captured. Otherwise you will get trapped. This will have to do until I can get teleports working.
Author
Pigzit
Downloads
1,447
Views
1,447
First release
Last update
Category
Previous 72hr Entries

More downloads from Pigzit

Latest updates

  1. Giant leaps

    I will add a changelog in the next update, a lot has changed and Im uploading this to get tested
  2. Winding roads

    Changelog: -Smoothed curves on payload track -Updated lighting and shadows -Added and adjusted ammo/health kits -Adjusted textures -Fixed exploit where players could build sentries in spawn -Fixed exploit where players could survive being in...
  3. Moving forward

    -Fixed the TF2Maps version string and file