I will add a changelog in the next update, a lot has changed and Im uploading this to get tested
Changelog:
-Smoothed curves on payload track
-Updated lighting and shadows
-Added and adjusted ammo/health kits
-Adjusted textures
-Fixed exploit where players could build sentries in spawn
-Fixed exploit where players could survive being in water forever
-Fixed the TF2Maps version string and file
Changelog:
-Tried to fix teleport bug again, let's hope it works
-Fixed an exploit allowing players to build underwater
-Fixed an exploit allowing players to escape the map and build on the skybox
-Fixed an exploit allowing snipers to shoot across certain spawn doors
-Adjusted sightlines and chokepoints
-Added new flank routes and pathways outside of c and on the way to d
-Adjusted lighting errors
-Adjusted health and ammo kit placement
-Changed certain textures
-Adjusted certain texture faces
-Water now deals less damage
-Added walkways to get out of water
Changelog:
-Added rudimentary textures to all dev texture, only temporary and a proof of concept
-Added walkways over more chokepoints
-Added textures and defined spawn points
-Adjusted lighting and skybox

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Changelog:
-Added some walkways and bridges over certain chokepoints
-Kind of fixed the spawn room glitch (when a point has been captured you have 15 seconds to leave the spawn or else you will get trapped)
-Fixed some texture issues with the water
-Water now deals more damage
-Added more health kits and ammo packs
-Fixed an exploit where players could get under the map and build
-Attempted to fix spawn room bug again
-Fixed lighting in some areas
-Adjusted more sightlines
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Changelog:
-Changed lava to water, no longer instakills
-Squeezed lots of corridors closer together
-Eliminated long sightlines
-Closed off some areas around a and c
-Added new flank routes around b and d
-Pulled blu's forward spawns back a LOT
-Reworked d, no longer has crazy sniper sightlines
-Clipped more edges of map
-Fixed spawn teleport bug (hopefully)