The map's main feature is its division into four separate designs between each capture point.
The first is an upward-style open badlands area
The second is a crowded refinery/factory with multiple suspended platforms
The third is a tunnel-like cave area with large death pits
The final is an underground bunker with the bomb's target of an open nuclear reactor.
The map takes heavy use of vertical separation, flank routes and non-linear stages to create a varied but not chaotic atmosphere of play.