- Dec 23, 2019
- 3
- 0
pl_nightrain - Mid sized payload map with different design styles for each stage.
The map's main feature is its division into four separate designs between each capture point. The first is an upward-style open badlands area, the second is a crowded refinery/factory with multiple suspended platforms, the third is a tunnel-like cave area with large death pits, and the final is an underground bunker with the bomb's target of an open nuclear reactor. The map takes heavy use of vertical separation, flank routes and non-linear stages to create a varied but not chaotic atmosphere of play.
The map's main feature is its division into four separate designs between each capture point. The first is an upward-style open badlands area, the second is a crowded refinery/factory with multiple suspended platforms, the third is a tunnel-like cave area with large death pits, and the final is an underground bunker with the bomb's target of an open nuclear reactor. The map takes heavy use of vertical separation, flank routes and non-linear stages to create a varied but not chaotic atmosphere of play.