I noticed that spamming props is not really good and the map is still too open. So I did the following:

Reduced # of props. Kept props that would stop sight lines/op sentry spots.

Made 2nd blu spawn indoors to reduce sight lines and to make it harder to push past 2nd point

Last point flank was too useful for reds so I closed up the entrance that can be used by reds and made the exit a balcony

Reduced amount of doors

Fixed some seams

Fixed some ways to get on player clips

Replaced some glass

Open and closed off certain areas like last point flanks.

Thanks.
fixed some geometry blocking players and one way exists for red first spawn to prevent people getting stuck inside if second point is capped
Did the following:

Added secondary red and blu spawns

New red spawn on the balcony and replace after point 2 for the old red spawn
New blu spawn just outside of the factory and used after point 3

Arrows outside of first red spawn to guide players to the front

Arrows outside of blu first spawn to point them into the building and guide them into the cave

Cover moved around and added to prevent op sentry spots and sniper spots

Reduced amount of water outside and put flat ground in it's place

Theme is now dusty because it's brighter and actually tf2 themed, also replaced clear glass with tf2 glass

Got rid of second red spawn exit to blu flank to prevent them from using it too much

All dev textures now are bright

Some seams got covered up

Moved some health packs away from each other to encourage players into taking flanks and using rooms.

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Add cover to the outside parts of the map
ok it actually works, also added minor balance I assume wil fix things