Hello, this is my *real* attempt at an original map now, I've had many ideas 2 years before this but were scrapped because I was too lazy to learn by that point.
This map is located at a Power Station / Plant, with red and blu team very closed-in onto one another as the fight for control never...
A map that stemmed from my appreciation of jurf. Ramparts being a pun alluding to such. As of writing this I plan to make this map have a medieval castle aesthetic to match its name. Hopefully it will be an enjoyable map for you, if you have any constructive criticism, please don't hesitate to...
ColdLine is a king of the hill map made especially for christmas, containing 3 routes to get to the point, at the point features a sneaky path under the bridge with a medium health pack
Thanks for all feedback.
steam workshop
gamebanana
This map is project that i worink on, since 2021, and i stop the creation of it, because i stop playing TF2 and start to focous on other tinhgs, but now i'm back to TF2 and back to this map, i have plans to finish it as soon as i can.
Just the first map I've ever uploaded. Had a few adventures with hammer in the past but with this one I plan to stay with it and improve it over time. Thanks, and have fun!
Henlo,
As the title of the thread states, I'm looking for an advanced mapper who has some time on their hands to help me out. I, along with a friend, was working on a trade map that I'm using for my TF2 server and we've done what we could with it but there are still plenty of issues that I'd...
Hi, I'm working on a pretty sizeable hammer project and have run into a problem; I need a func_rotating to behave like in the attached demonstration but I can't get it to work, I know I could maybe use logic relays to make it switch but that would require a button and I'd like the movement to be...
Nobleford is an in-development KOTH map with a focus on flanking, positioning, and movement. It has plenty of airspace for rocket-jumping, a nice under area that extends to several flank routes, and plenty of cover for Medics to build their ubers.
HEADS UP: This map is still in the Alpha...
Happy Halloween!
I have some small questions to y'all,
and there are a few of my ideas!
Questions
How are you? Seriously, I'm curious.
Is there something you are missing when making your maps? (like some tools, source control etc)
Would you like to have any web service to work with something...
Hi, I made this first map to teach myself how to overall publish maps onto this site and experiencing play testing as a creator.
I made this map to try and make flanking classes like scout or pyro be able to still do something vs red engies while making red still be able to defend. I did this...
Acoustic is a compact VSH (Versus Saxton Hale) map made as a first test for the Panda Community servers, along with something new and a bit interesting for VSH and FF2 (Freak Fortress 2) servers to experience.
The map has no intentions of being used for the actual Arena gamemode, and was...
Well, I'm very excited to present my second map made for tf2. It was a painful path of learning because I worked a lot with the goldsource and I don't know much about Source engine. Well let's talk about the map.
Story: Blue attacks a Red fort with a lot of ammunition supplies, Red forces must...
I'm looking for a map developer interested in making some maps for a new gamemode for TF2. Can't go into too much detail in the forums (due to it being semi private), but I promise it'll be worth your time. Money payout will be offered.
Add me on steam if you're interested! (link) Thanks for...
overall view
Flank under the cap point
A tunnel where players can drop down to the mine above Frontyard battlementPath leading to highground looking down at the point
spawn is located where my rocket is heading
It vaguely follows viaduct formula so it should be fine in terms of gameplay. There...
As people have been asking about the brown and green dev textures i'm using on pretty much every alpha for a while now, i decided to upload them.
I'm using them to create placeholders where displacements will probably be in the future.
After installing the contents of the folder to...
SCREENSHOTS ARE ON THE STEAM WORKSHOP PAGE
This map is like cp_orange, but instead is CTF. It is more camp friendly, meaning alot of sentry spots and sniper spots. Although this map isn't just for engineers and snipers, this map plays well with all classes.
I based the layout on Quake levels...
Hello, I'm new to mapmaking in TF2 and started with my 1st (koth) map about a week ago. I am asking you more advanced map-developers to help me out by commenting my so far work.
Since I'm going to mirror the map and I am not putting it into alpha state yet, only one half is finished. I tried my...
I have a question:
In which part of the mapping progress your layout becomes really "good"?
I submit two of my maps to the gamedays, but the first one was to open for snipers (pl_timberbridge [Deleted]), so I gave up on it. My second one was a small koth map (koth_canyon), in this map I tried...
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