PL pl_genericbuilding a4

A Payload map that wishes for flanking classes to be more useful

  1. Jackie Chan

    Jackie Chan L1: Registered

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    Pl_GenericBuilding - A Payload map that wishes for flanking classes to be more useful


    Hi, I made this first map to teach myself how to overall publish maps onto this site and experiencing play testing as a creator.

    I made this map to try and make flanking classes like scout or pyro be able to still do something vs red engies while making red still be able to defend. I did this by making flanks more important and able to go around points and blocking sentry sight lines.

    Sentries will still be effective but it will now require more engies to also cover flanks.

    I hope these flanks will make them as useful of a front as the payload because if a team controls a flank the other team will be vulnerable.

    Thanks for playing!
     
  2. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    This map looks way too open and looks like it has too many sightlines.
     
  3. Jackie Chan

    Jackie Chan L1: Registered

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  4. Jackie Chan

    Jackie Chan L1: Registered

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  5. Jackie Chan

    Jackie Chan L1: Registered

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  6. Jackie Chan

    Jackie Chan L1: Registered

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    Did the following:

    Added secondary red and blu spawns

    New red spawn on the balcony and replace after point 2 for the old red spawn
    New blu spawn just outside of the factory and used after point 3

    Arrows outside of first red spawn to guide players to the front

    Arrows outside of blu first spawn to point them into the building and guide them into the cave

    Cover moved around and added to prevent op sentry spots and sniper spots

    Reduced amount of water outside and put flat ground in it's place

    Theme is now dusty because it's brighter and actually tf2 themed, also replaced clear glass with tf2 glass

    Got rid of second red spawn exit to blu flank to prevent them from using it too much

    All dev textures now are bright

    Some seams got covered up

    Moved some health packs away from each other to encourage players into taking flanks and using rooms.

    Read the rest of this update entry...
     
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  7. Jackie Chan

    Jackie Chan L1: Registered

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  8. Jackie Chan

    Jackie Chan L1: Registered

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    Positive Ratings:
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    I noticed that spamming props is not really good and the map is still too open. So I did the following:

    Reduced # of props. Kept props that would stop sight lines/op sentry spots.

    Made 2nd blu spawn indoors to reduce sight lines and to make it harder to push past 2nd point

    Last point flank was too useful for reds so I closed up the entrance that can be used by reds and made the exit a balcony

    Reduced amount of doors

    Fixed some seams

    Fixed some ways to get on player clips

    Replaced some glass

    Open and closed off certain areas like last point flanks.

    Thanks.

    Read the rest of this update entry...