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pl_genericbuilding a4

A Payload map that wishes for flanking classes to be more useful

Hi, I made this first map to teach myself how to overall publish maps onto this site and experiencing play testing as a creator.

I made this map to try and make flanking classes like scout or pyro be able to still do something vs red engies while making red still be able to defend. I did this by making flanks more important and able to go around points and blocking sentry sight lines.

Sentries will still be effective but it will now require more engies to also cover flanks.

I hope these flanks will make them as useful of a front as the payload because if a team controls a flank the other team will be vulnerable.

Thanks for playing!
Author
Jakcie Chan
Downloads
918
Views
918
First release
Last update
Category
Payload

More downloads from Jakcie Chan

Latest updates

  1. Trying to make this play more like a normal map

    I noticed that spamming props is not really good and the map is still too open. So I did the following: Reduced # of props. Kept props that would stop sight lines/op sentry spots. Made 2nd blu spawn indoors to reduce sight lines and to make it...
  2. quick fix

    fixed some geometry blocking players and one way exists for red first spawn to prevent people getting stuck inside if second point is capped
  3. fixing play test issues

    Did the following: Added secondary red and blu spawns New red spawn on the balcony and replace after point 2 for the old red spawn New blu spawn just outside of the factory and used after point 3 Arrows outside of first red spawn to guide...