pl_genericbuilding a4
A Payload map that wishes for flanking classes to be more useful
Hi, I made this first map to teach myself how to overall publish maps onto this site and experiencing play testing as a creator.
I made this map to try and make flanking classes like scout or pyro be able to still do something vs red engies while making red still be able to defend. I did this by making flanks more important and able to go around points and blocking sentry sight lines.
Sentries will still be effective but it will now require more engies to also cover flanks.
I hope these flanks will make them as useful of a front as the payload because if a team controls a flank the other team will be vulnerable.
Thanks for playing!
I made this map to try and make flanking classes like scout or pyro be able to still do something vs red engies while making red still be able to defend. I did this by making flanks more important and able to go around points and blocking sentry sight lines.
Sentries will still be effective but it will now require more engies to also cover flanks.
I hope these flanks will make them as useful of a front as the payload because if a team controls a flank the other team will be vulnerable.
Thanks for playing!