In this version:
*Point C got a rework. Now there are more sentry spots around, more ways to counter them, more cover etc. I tried to come up with a more interesting layout this time around and fix the longstanding problems point C had.
* closed a route at point A for a test. ( I want to see if it will play better or not, just an idea)
* For point B, I closed 1 or the 2 ways to get to the waterfall area as blu
* twicked the ammo and health pack placements a bit too.
* For the last point, Now blu and red share the same height (almost).
In theory the team who wins at the finalle is the one who can attack/defend better.
Sorry for taking so long to update the map, It's my last year at school so I got a lot of studying to do. To be honest It took me like 2 and a half months to update this map but I only worked on the map for half a month really. Yesterday I did pretty much 80% of the new design for point C and I am happy with how it turned out. I want to thank my friend Cig who gave me feedback about that point in particular and helped me fix the problems it had. And of course to all of you who support my maps and I.
My plan for moving forward is this:
I want to rework point B as well, fix all the problems it has and give it a better layout overall. Honestly I am happy with the rest of the points as of now. People seem to dislike last but I am a fan of it, I enjoy how hard it is to defend it. Now that I fixed the height differences maybe it will help the situation. I want to test the hell out of that map this christmas and see where it goes.
As far sharkbay is concerned, I am reworking the mid area .( where the point is. ) the new idea is to have the point on top of the ship, I will see what I can do.
That's for now, feel free to tell me your opinion about my maps as well as give me your feedback. See ya