pl_eruption A21

What I thought the Valve map for jungle Inferno would look like

  1. More changes to Last.

    basilhs333
    in this version:

    - Closed off 1 of the 2 routes that allowed blu to get to the waterfall flank
    so in theory should allow Red to defend B a little easier.

    - Lowered the highground for Blu at point B at least 64-128hu.

    -Reverted the old red spawn at last.

    -Moved the resupply locker further back at red spawn.

    - tweaked the health and ammo packs a little.

    Notes:
    Hey there, so here's another update for eruption. To be honest the height differences never really crossed my mind as far the...
  2. Point D , Red spawn Rework.

    basilhs333
    In this version:

    -The red spawn at last point got a rework. (hopefully now spawncamp would be less of a problem. If I see that last is still not playing that well I will try a few other things that I got in mind)

    - Changed a few health and ammo packs a little.

    Notes:
    Sorry for the long wait. I was really busy those 2 weeks but I aim to return to my projects as soon as possible.
    About last , I really liked it before. I was hard to defend sure, but i think that's something you dont see that...
  3. update 18 the sequel

    basilhs333
    in this version:

    - Removed the ramp at point B that allowed Red team to get up on the high ground which made it very difficult for blu to cap point B.

    - Added a health and ammo pack at point B.

    - Fixed 2 long sightlines

    - Moved the second Blu forward spawn forward back to it's original location to make it easier for Blu to attack Last.

    - other Minor changes such as clipping , texture changes etc.

    Notes:
    I dont have much to say , The map is playing fairly good in my opinion , people are...
  4. Point B improvements. (hopefully)

    basilhs333
    In this version:

    - Made some changes over to Point B

    -Moved the second blu forward spawn further back again.

    -changed the health and ammo pack placement more.

    Notes:
    I feel like everytime I update this map it plays worse or something. That was the case with the last demo. I didnt even finished watching it. All of it was stealrolls. I hope with the new changes We will have more completed and fun rounds that steamrolls. Let's hope.
    Oh and btw, I have said it so many times but here I am...
    RevolutionTeam thanked this.
  5. i am running out of update titles..

    basilhs333
    In this version:

    -added a rollback zone to Point B

    - Moved the Second point a bit further back

    - fixed that nodraw issue at point A

    - Reverted the changes to point C.

    -fixed and changed a few things based on feedback.

    Notes:
    I am still trying to Fix those 2 points. Maybe I should try doing that One at a time. Now I hope point B will play better. Fingers crossed.
    Now for point C, the changes I made over this point I think made it play worse or something. So I reverted the changes I...
  6. Many changes and fixes

    basilhs333
    in this version:

    - I finally remade the displacements at point A , now you guys that have been asking me to fix those , you can finally rest and watch the sun rise on a greatful universe.

    - The (upward like) Blu forward spawn when point A gets captured , was removed.

    - I done some changes to help Red defend point B a little easier.

    - I relocated the second Blu forward spawn back to it's original place ( at point C because Blu team had a hard time attacking last )

    - Clipped the map a...
  7. Changes over to points B and C.

    basilhs333
    In this version:

    Point B
    - tried making point B more defendable by giving it more cover for Red and making the main structure that Red use stronger.

    - Reduced the health and ammo for Blu ( only at one of the routes they use - to get to the waterfall ) and changed a medium ammo pack to a full one.

    - A new good sentry spot was added to the same structure which could help engineers set up a lot faster and more safely.

    Point C.

    -Reworked the Right flank so as to make Red stronger while...
  8. a rather small update

    basilhs333
    in this version:

    -Removed the health and ammo packs on the high ground at point C.

    -Also made it possible for Blu to jump up to a small high ground Red team possesses.

    - other small changes based on feedback.

    Notes:
    I dont have anything to say really.
  9. Giving Red a better time defending

    basilhs333
    in this version:

    - Changed the ammo/heath packs a bit.
    Now there are more packs at last.

    - changed a few things based on feedback.

    - Gave Red a way to get on top of a platform at Point B.

    -Removed the NoBuild at the small area on top of the waterfall area.

    -Made it impossible for certain classes to get on top of that tree near the first blu spawn at point A. ( I personally really like the idea that you can hide in trees or just getting on top of them. I tried solving the tree problem...
  10. Small changes

    basilhs333
    In this version:

    -Added nobuild to the sea and to a small part of the cave close to the waterfall. ( it was hard to destroy a sentry gun if it was placed there , it covered all the entrances )

    - Added another red resupply cabinet to last.

    -Added/changed the ammo and health packs a bit.

    -At point C , a ramp leading to the high ground that Red team owns was removed.

    Notes:
    The map is close to reach the Beta stages! I am pretty excited for this map and I will do my best. Now for the...
    RevolutionTeam thanked this.