pl_eruption A29b

What I thought the Valve map for jungle Inferno would look like

  1. Clipping update

    basilhs333
    In this update:

    - Fixed some clipping issues
    - Changed all the signs to have no collisions
    - extended the nobuild trigger in the water at point A to cover up a section that a minisentry could be hidden
    - Fixed an exploit.
  2. Added the correct file this time

    basilhs333
    In the last update instead of bsp there was vmf
  3. It's a good day for eruption to be not dead.

    basilhs333
    Changes:

    ---Point B----

    ➤Made the waterfall flank accessible by both teams again.

    ➤Opened up a new way for Red team to get to the waterfall flank but they have to commit to it. There is a one way door now that allows Red to get on top while blue can get up there as before.

    ➤Speaking on the way route, I opened a window there for snipers, to give them a better spot to watch the point. You can avoid that sightline altogether though.

    20210223125754_1.jpg 20210223125806_1.jpg ...
  4. feedback based changes #2

    basilhs333
    In this version:

    ----Point A----
    ⮞ added a crate near a wall to indicate players that they can build on top of it as well as stand on top. ( that's for better defending )

    -----Point B------
    ⮞ closed one of the 2 ways to get up to the waterfall highground area but only for blu. This change was made because blu would overcome red pretty easily by getting on top of them before red could set up and they would lose the point almost instantly. It's also easier for spies now...
  5. i am running out of update titles.. #2

    basilhs333
    In this version:

    ----Point A----
    ⮞ moved the tree so players dont die from a hidden sniper

    ---Point B----
    ⮞ Changed the ammo/health packs a little, also blu's medium health pack was removed
    ⮞ moved red's upper cover to a better spot so engineers can build a sentry up there easier.
    ⮞ Added a roll-back zone, so the point becomes a little easier to defend.

    ----Point C----
    ⮞Added another "safer" route to attack the point. Inside that left...
  6. Changes in all the points.

    basilhs333
    In this version:

    ---Point A---

    -Reworked the left side from the ground up. Now it favours only the blu team by giving them 2 options. Either to attack from the balcony on the high ground or to take the drop down which rewards them with health and ammo.

    - moved the health and ammo from that engineer corner a little far back so it works both ways ( for defending and attacking )
    20200810192553_1.jpg

    ---Point B---

    - closed the blind drop down ( Pont's suggestion )
    -closed one route to...
  7. Point C rework ( again lol )

    basilhs333
    In this update:

    ---Point A---

    -changed the layout of the right route, so as blu can push out easier, red cant set up there anymore ( too risky ).

    -Shortened a few areas so the map doesnt feel too long.

    - The hill near the water was changed, now it goes higher and encourages soldiers and demos to jump on top.

    20200724132840_1.jpg 20200724132847_1.jpg 20200723200608_1.jpg 20200724132840_1.jpg


    ---Point C---

    -Reworked almost the whole point. The layout and the idea of the...
  8. Reworked B , Changes over to Last Point.

    basilhs333
    In this version:

    ----Point A----

    reopened the flank route near the point.
    ⮞added some cover on the left side near the point
    ⮞added a small health and ammo pack with some extra cover near blue spawn to give red a new area for defending.

    ----Point B----

    ⮞Reworked Half the point
    ⮞Reopened 2 routes that were previously blocked off
    ⮞Adjusted the health and ammo packs

    ----Point C----
    ⮞nothing here ( but it's gonna get reworked in...
    pont thanked this.
  9. Experiements around the points.

    basilhs333
    In this version:

    (There was a leak so I am reuploading the same stuff twice here)

    -Point B-

    *Closed a few routes to re-direct the gameplay focus around the map.
    *Readded the staircase going up to the waterfall flank
    *Got rid of the drop down flank
    *Added 2 closed doors to prevent players from going to the wrong area + to avoid engineers from going behind Red team and setting up.

    ---Point D---

    *Got rid of the health and ammo pack at that highground room above redspawn
    * changed the...
    Alternating Current thanked this.
  10. Experiements around the points.

    basilhs333
    In this version:

    -Point B-

    *Closed a few routes to re-direct the gameplay focus around the map.
    *Readded the staircase going up to the waterfall flank
    *Got rid of the drop down flank
    *Added 2 closed doors to prevent players from going to the wrong area + to avoid engineers from going behind Red team and setting up.

    ---Point D---

    *Got rid of the health and ammo pack at that highground room above redspawn
    * changed the windows overlooking last
    *Instead of a big balcony, now there are 2...