in this version:
- Removed the ramp at point B that allowed Red team to get up on the high ground which made it very difficult for blu to cap point B.
- Added a health and ammo pack at point B.
- Fixed 2 long sightlines
- Moved the second Blu forward spawn forward back to it's original location to make it easier for Blu to attack Last.
- other Minor changes such as clipping , texture changes etc.
I dont have much to say , The map is playing fairly good in my opinion , people are having fun and that's my goal. To work well and people to enjoy the map.
Now for those who don't like the last point.
No matter what I do one thing is for certain. Some people wont like it no matter what obviously. But that's alright. I mean I dont enjoy as much upward's last point, neither do I like swiftwater's last cause it's way too hard to push and the whole time you are trying to destroy the sentry nest covering the cart.
I tried making something unique with last , There is No a must build Sentry spot there. But there are like 3 good sentry spots but all of them have a counter. There are ways to flank the defending team if you are Blu, like going upstairs to the balcony or using the vent.
What I like about the last point of Eruption a lot is this:
If you take your eyes away from the cart you lost. You need to keep watch and do you best not to allow Blu to push.
I also tried making last point like a koth map.
Whoever can attack better or defend better wins, that's a reason why the spawns are so close by.
+ I can't change the red Spawn that much since it's touching the cave walls so I dont have to freedom to do whatever.
Anywayz, I hope I cleared some questions that people may had and I excited to see where this map will go.