pl_eruption A28

What I thought the Valve map for jungle Inferno would look like

  1. Small changes

    In this version:

    -Added nobuild to the sea and to a small part of the cave close to the waterfall. ( it was hard to destroy a sentry gun if it was placed there , it covered all the entrances )

    - Added another red resupply cabinet to last.

    -Added/changed the ammo and health packs a bit.

    -At point C , a ramp leading to the high ground that Red team owns was removed.

    The map is close to reach the Beta stages! I am pretty excited for this map and I will do my best. Now for the upcoming updates , I really want to keep testing the map as much as possible. My goal is to make Blu be able to push and Cap almost everytime BUT for the Red team to be able to hold and even win to every point the map has. So far Red has successfully held Blu to points A , B and D. When I see the map is playing good and people are enjoying the map and asking for me to start detailing , only then will I go to Beta. I feel like it's a good sign that the map is doing pretty well and I shouldn't really question going to Beta that much. Anywayz. That's for now
    RevolutionTeam thanked this.
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