pl_eruption A21

What I thought the Valve map for jungle Inferno would look like

  1. overall improvements to the map.

    In this version:

    - added more cover on last point and on point B. Still it's not much but it's honest work.

    - more clipping

    - made it impossible by the player to climb certain trees.

    -added light to the dark spawnroom.

    - removed the crate jump to the vent.

    -added a small window inside a building at point C.

    From the last playtest I am feeling as if the new spawn location for the Blu team is making Attacking last point really difficult. Maybe I should playtest the map more to find out. But I think it plays better , Red team had a better chance at defending C which I see as an absolute win.
    Anywayz I am looking forward to playing this map more cause I am having a lot of fun with this one.
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