In this version:
----Point A----
➤Made A a little less open (Added props and made the walls extend in some places)
➤Made it possible to extinguish yourself in the water now (Only on the Red side though)
➤Replaced clipping with point_push entities on top of the trees.
➤General improvements.
----Point B----
➤No changes here.
----Point C----
➤The distance from C to D is a little greater now. It takes 1-2 secs more to walk now.
➤Gave Blu a medium hp pack for attacking.
➤The Red's rock cover got reduced a bit. Now there is less cover to hide.
➤Reduced Red's main ammo pack from Full to Medium.
➤Improved the displacements.
----Point D----
➤Shortened the rollback zone by 64 hu.
➤Added a sign to guide the Red players to the right path when exiting the second forward spawn. (When still defending C)
➤Made the jump-pad more obvious
➤Made the fan jump-pad easier to use as well as drop down from the highground to the low ground.
➤Added metal panels to Blu's windows when attacking on the one side so as Red receive less information when Blu are about to attack.
➤Also the broken glass where Blu snipers can shoot got swapped to the other side. This were done in order to give a counter to Red's sniper position.
➤Gave Blu a little more cover when attacking from the high ground.
➤Gave Blu more hp to attack as well as a bigger doorways and space in general.
➤General improvements were made such as clipping,lighting etc.
Notes:
Really glad you guys enjoyed this new Last more. I Honestly tried to make something unique and fun. The whole map is playing a lot better now, I might go to beta this March! Not might... It is highly likely I will. I even have a friend who wants to help with this project so Beta could come along a lot sooner!
Just for the lolz I booted up eruption_a30 and I was shocked how much this map has changed over 10 versions! It's honestly unbelievable for me. All this feedback I received from you this year really helped me out and for that I am grateful!
Eruption really taught me a lot. As far design and decisions are concerned predominantly. At first I wanted to avoid pl_cliffedge's mistakes of remaking the same area over and over, thus releasing updates that did little to no change, and now I think I finally figured it out. Took me a while a tho : P
Anyways, Enough talking. Hope you enjoy this version!