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pl_dogwater a4

A small one stage payload map, where the blu team has to poison the red teams water supply!

A small work in progress one stage payload map.

Includes new paths that open up, after capture points have been taken, and forward spawn for blu/moved spawn for red.

The idea is to later replace the bomb with a big jug of poison (Or something like that) as blu is trying to sabotage reds water storage (Dog water storage facility)

Name is kind of a joke.. and may change later, but at the moment im sticking to it. Already a lot of "xwater" maps in tf2, so why not.
Author
ethosaur
Downloads
573
Views
801
First release
Last update
Category
Payload

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Latest updates

  1. a4 update, proper bsp name and prefix, etc.

    -Fixed bsp name not matching actual update prefix(Everyone screamed at me about it, learned lesson) -Updated lighting at red final, moved resupply back a bit -Less dark in final -Added some textures to a few buildings -Removed a ramp on last...
  2. Clip and blu spawn fix attempt #3 (Forgot to change version string)

    -No changes, just forgot to change string version for each update, causing no changes to actually be made
  3. Attempt to fix blu spawn #2 and all clips

    -Fixed missing clips on entire map (Forgot to compile with them on, duh) -Attempted to fix cursed blu forward spawn again (Maybe clips were the issue? -Small adjustments/fixes

Latest reviews

The overall theme is good, it's a bit blocky and confusing though.
ethosaur
ethosaur
Thanks, the map is still very early, so it's expected to be blocky and probably a bit confusing.

I will keep iterating and changing as I get more feedback.