-Fixed bsp name not matching actual update prefix(Everyone screamed at me about it, learned lesson)

-Updated lighting at red final, moved resupply back a bit

-Less dark in final

-Added some textures to a few buildings

-Removed a ramp on last, may add back, as red is at a huge advantage with the highground, as some have mentioned, will probably revamp most of last with time.
-No changes, just forgot to change string version for each update, causing no changes to actually be made
-Fixed missing clips on entire map (Forgot to compile with them on, duh)

-Attempted to fix cursed blu forward spawn again (Maybe clips were the issue?

-Small adjustments/fixes
-Blu forward spawn does not make you stuck anymore, but please report if there are still issues with it!

-Made fog less thick
Packed bsp with fixed cubemaps, nav file etc.