Slid the whole map 128 units down the line of symmetry, and 128 apart at the line of symmetry
This breaks the lower spawn-to-spawn sightline though the stream
This also expands the center of the playspace to be less cramped
Expanded the back...
I guess I'm working on an arena map now.
Fixed the broken doors
Added some cover to reduce the ridiculous sightline I somehow missed last time
Increased the texture scale on the water
Renamed the points
Fixed players spawning inside of each...
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