Slid the whole map 128 units down the line of symmetry, and 128 apart at the line of symmetry
This breaks the lower spawn-to-spawn sightline though the stream
This also expands the center of the playspace to be less cramped
Expanded the back areas of the points
This includes a new large rock for cover
This new rock blocks a different spawn-to-spawn sightline, meaning it's now possible to reach both points without ever crossing a map-spanning slightline
Increased signage
Added a box you can jump on to get up into the spawns from the stream
You could do this on a rock before, but it was inconsistent
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