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Redid 1st stage-last entirely
Added cover to 1st stage, increased texture scale to hopefully make the area less noisy
Various changes to 3rd stage
More minor tweaks and changes, some I can't remember
BRAND NEW FIRST STAGE. The map is now 3 stages.
Changed last on the castle stage (now stage 2)
Massive layout changes on stage 3
Various minor changes
Added doors to stage 1 that auto open when the cart passes a certain point.
Added a new route with a dropdown and prop jump to compensate for said door.
Extended stage 1 last.
Minor detailing changes to stage 1.
Added elevators to stage 2 that take some time to complete. This should break winning roll momentum and give the losing team time to catch up.
Other minor changes.
Removed healing/ammo from cart and extended its push range
Buffed the caber (Explosive damage vulnerability is now doubled when pushing the cart)
Extended rollback zone on last
Adjusted clipping on trimp rocks
Various minor tweaks
Added the king
Various minor gamemode tweaks
Extended both final rollbacks by 64 HU
Adjusted spawn times for attackers when their cart nears the end on Stage 2
Replaced trees on Stage 2 with smaller, less-intrusive, ones
Added funny FB round secret
Minor detailing
Added stage warps to Stage 1 from Stage 2.
Redid a good majority of stage 2
Added more rollback zones on stage 1
Covered most open windows with glass
Reduced spawn times drastically (Risky change, curious to see how it will play out)
Minor detailing work, primarily adding more trims to the castle
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