Point D of this map has always been a bit rough, so in this version, I have torn out much of the old junk and reworked the whole area. Since C was nearby (directly adjacent, even), I decided to kill two birds with one stone.
- Significantly redesigned C and especially D:
- C now has a less severe height disparity and is far less cramped.
- RED now has a much larger and less horrendous-looking platform to defend from
- BLU now gets access to a new raised platform on their side after the turntable has moved into place
- The point has been pushed up and back a bit
- D is now also much more open and less awkward to navigate through, especially for RED
- The cart path now takes a longer, curved route underneath the control room, comes up into the loading zone (near the deathpit), and then makes its way back towards the finale
- Removed the truck dropdown and replaced it with a ramp
- The elevated walkway next to where the control room windows were is now directly accessible to BLU as an attack route
- Miscellaneous minor tweaks and fixes
- Removed herobrine