- Tweaked A to reduce sightlines slightly
- RED spawn time is increased after A is capped
- BLU gets an extra minute after capping A
- Reworked the flank route to B to make it safer and more useful
- Added ye olde funny hazard healthkit
- Gave BLU team a new elevated window overlooking the main route to B
- Added some missing clipping
- Removed absurd rooftop spot at B
- Added a one-way door near B in BLU's favor
- Increased turntable delay before C
- Reworked C to make it more defensible and to make the entrances into last more easily accesible
- Added a bridge which extends across the cave after C is capped
- Made it much harder for RED to get into the launch control room
- Added elevated connector between high ground areas around last
- Relocated pickups
- Miscellaneous other tweaks and fixes