Biggest and most important change: Fiori now has a (normal difficulty) pop file of its own, courtesy of
@Dasnvi - so we dont have to play Broken Parts any more.
Other more boring changes:
-removed some white stripes on the floor in the middle of the map
-moved a hologram that was floating slightly
-did a clipping pass (much less / no things to get stuck running against anymore)
-The bridge in the dropdown area now looks less lame
-The water in the map is rotated 30 degrees to look more natural
-The lighting is slightly more orange, and the ambient slightly darker
-There are no longer more than 1 bus of the same number (as far as you can see)
- the traffic cones are now shootable client side instead of server side.
-The clocktowers time now more accurately reflects the lighting
-The busses now have nobuild on them
-There is no longer an env_sun in the map
-The tunnel has upgrade station signs to guide players towards the upgrade station there
-A table and a pillar at the restaurant have been removed so that bots no longer get stuck.
-The railing at the restaurant is no longer clipped
-Removed the flat bridge at the rubbish bins and moved the staircase there forwards
-The red respawnroom visualisers are now correctly aligned
-The brick staircase near the hatch is wider now
-The hatch area is notably bigger and more open now, though perhaps too small still
-The corridors of many shops are now wider
-Added many lights to the map so there is less gloomy shadow
-Nerfed the staircase of doom further
-Widened the forward building in the dropdown zone and made the entire zone longer so there now should be more comfortable holding positions.