MvM Barren

MvM Barren final2

Changes include:
-Threw A3's theme out of the window
-Now uses Badlands theme.
-Changed the way how right route worked.
-Threw left route out of the window, now is an alternate route in front of hatch.
-Changed the layout of bot spawn.
-Detailed a lot.

Known problems but don't really impact gameplay all that much:
-Bots can get a bit jerky around the wooden blocks next to the wooden ramps at bot spawn.
-You can get stuck behind the truck at bot spawn. Although it's highly unlikely you'll ever get stuck there if playing normally. A potential fix might to remove it entirely, I'll think about it.
-Nobuild doesn't cover the whole rock at bot spawn, so it's possible to put a sentry on it, thus denying Busters.
-Bomb arrows stay when wave is ongoing.
-First corner (if bots take central path) might be a bit too strong when it comes to sentryblocking. Will need more testing.
-Balcony at bot spawn might be a bit too powerful of a Sniper spot. A potential fix is to reduce the medium ammo pack near it to a small one or remove it entirely. Will need more testing.

And an FYI:
The 2 advanced missions are just the Mannhattan missions, although slightly edited. The normal one is self-made though. Will make a custom advanced mission later one myself.
-Started to give the map some textures.
-Removed deathpit, going to change location of it.
-Added slightly edited Metro Malice and Empire Escalation to the mission pool.

Plans for next version:
-Add own mission(s).
-Remake second half of the map into the inside of a giant warehouse, although layout will remain somewhat the same.