MVM MvM Barren RC

Now doesn't lack cacti.

  1. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
    MvM Cactusvalley - Surprisingly lacks cacti.

    A map inspired by Decoy.

    I first tried to make a moon MvM map, but despite what I did, I was never satisfied with what I had. Time after time, I reworked the map, I think I reworked it like 6 times? So I decided to scrap the idea of a moon MvM map (for now maybe) and make a more traditional styled MvM map. I believe it wasn't such huge of a loss considering 2 other people are making a space themed MvM map.

    Anyway, Cactusvalley is a small Mann Co. storage place located in the middle of a desert. That's literally it. Might think of a more interesting backstory for it when the map gets closer to final version.
    Also, robot spawn is something I'm having my doubts about.

    (Doesn't contain a single cactus yet.)
     
    • Like Like x 3
    Last edited: May 15, 2017
  2. Benoist3012

    Benoist3012 L3: Member

    Messages:
    145
    Positive Ratings:
    201
    I guess you called it cactus valley, because it was the former name of decoy?
     
    • Funny Funny x 1
  3. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
    Oh, so that's why there's a sign in Decoy that says "cactusvalley". Thought its beta name was 2bridges, guess I was wrong.
     
  4. sigsegv

    sigsegv L1: Registered

    Messages:
    1
    Positive Ratings:
    4
    As far as I know, both of those names were used for what's now known as Decoy, at various stages of the map's development.

    Here's my understanding of the complete "Valve MvM map pre-release naming" situation:
    • mvm_coaltown: mvm_deathpit
    • mvm_decoy: mvm_2bridges and mvm_cactusvalley
    • mvm_mannworks: [no known pre-release name(s)]
    • mvm_bigrock: mvm_acres
    • mvm_mannhattan: mvm_warehouse
    • mvm_rottenburg: [no known pre-release name(s)]
    (This is based on some file sleuthing that I'm sure other people have done as well.) :intel1:
     
    • Like Like x 3
    • Agree Agree x 1
  5. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
    -Started to give the map some textures.
    -Removed deathpit, going to change location of it.
    -Added slightly edited Metro Malice and Empire Escalation to the mission pool.

    Plans for next version:
    -Add own mission(s).
    -Remake second half of the map into the inside of a giant warehouse, although layout will remain somewhat the same.

    Read the rest of this update entry...
     
  6. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
    Changes include:
    -Threw A3's theme out of the window
    -Now uses Badlands theme.
    -Changed the way how right route worked.
    -Threw left route out of the window, now is an alternate route in front of hatch.
    -Changed the layout of bot spawn.
    -Detailed a lot.

    Known problems but don't really impact gameplay all that much:
    -Bots can get a bit jerky around the wooden blocks next to the wooden ramps at bot spawn.
    -You can get stuck behind the truck at bot spawn. Although it's highly unlikely you'll ever get stuck there if playing normally. A potential fix might to remove it entirely, I'll think about it.
    -Nobuild doesn't cover the whole rock at bot spawn, so it's possible to put a sentry on it, thus denying Busters.
    -Bomb arrows stay when wave is ongoing.
    -First corner (if bots take central path) might be a bit too strong when it comes to sentryblocking. Will need more testing.
    -Balcony at bot spawn might be a bit too powerful of a Sniper spot. A potential fix is to reduce the medium ammo pack near it to a small one or remove it entirely. Will need more testing.

    And an FYI:
    The 2 advanced missions are just the Mannhattan missions, although slightly edited. The normal one is self-made though. Will make a custom advanced mission later one myself.

    Read the rest of this update entry...
     
  7. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
    I just noticed that the preview screenshots have a different resulotion than my screen. I live in the bronze age, so I'm still using a 4:3 screen. Their focus point look a bit odd this way, so maybe best check the ones on the front page if you want a prettier look.
     
  8. Fillmore

    Fillmore L2: Junior Member

    Messages:
    82
    Positive Ratings:
    76
    Tried to run your map on Potato's today and loading the map killed the server. Then I loaded this map on my listen server and spotted these gems:
    Code:
    Attempted to create unknown entity type !
    Can't init 
    Attempted to create unknown entity type !
    Can't init 
    Attempted to create unknown entity type !
    Can't init 
    You probably have some brush-entities around the map that have fucked up and proceed to brick servers when they load the map.
     
  9. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
    Tested the map on Sig's server the other day and it didn't crash, so I thought the error wouldn't be that bad. But since it crashes the Potato's server, I'll fix it alongside the minor inconveniences I mentioned a couple of posts above.
     
  10. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
    -Fixed several brushes causing some servers to crash
    -Fixed getting stuck behind truck at bot spawn.
    -Fixed being able to build on top of the rock at bot spawn.
    -Fixed bots being a bit jerky around the wooden ramps at bot spawn.

    Read the rest of this update entry...
     
  11. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
    Should I post again in the MvM Gameday thread, or isn't that required for this version?
     
  12. Fillmore

    Fillmore L2: Junior Member

    Messages:
    82
    Positive Ratings:
    76
    naah I'd rather not clutter that place with posts for the same version with a fixed crash issue, I'll just throw this on the server and do another coinflip on the server's life
     
  13. basilhs333

    basilhs333 L8: Fancy Shmancy Member

    Messages:
    561
    Positive Ratings:
    135
    great map i loved it keep the good work going.
     
  14. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
    Changes include:
    -Added 3 more missions (another normal, intermediate and advanced)
    -Changed a couple of values in the first normal mission
    -Changed the stairs to the balcony
    -Added more detail to hatch area, red spawn and tunnel route
    -Improved bot navigation
    -Added 3d skybox
    -And some other unimportant stuff

    Read the rest of this update entry...
     
  15. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
  16. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
  17. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184
    Quite some changes from B4A to RC3.

    Changes include:
    -Added a bit of high ground for the mercs at spawn area.
    -Spawn area is now much more open.
    -Some changes to placement of health kits and ammo packs.
    -Opened some doorways so that you're less likely to be crushed by tank.
    -Changed some of the aesthetics around the map so that it isn't really a Badlands clone anymore. Although one particular foundation might get reverted back to its previous state in the next version since I'm not really happy with it.
    -Remade the entire back area in Red spawn.
    -Removed a lot of Yellow Toxic Barels throughout the map.
    -Added a small area underneath hatch for aesthetic purposes.
    -Some smoothing in bot navigation.

    -And finally, added an expert mission to the roster which starts you with 0 credits.

    If everything is fine in this version, the next one might be the final version of the map.

    Read the rest of this update entry...
     
  18. Dayal

    Dayal L2: Junior Member

    Messages:
    72
    Positive Ratings:
    184