MvM Barren

MvM Barren final2

I swear this is the final version of the map.

-Fixed an issue where if the tank dropped the bomb, it'd take up to 4 seconds before the bots actually won. Often resulting in weird interactions when the tank deployed the bomb and was the last entity alive in the wave, but still managed to be destroyed in those 4 seconds.
-Added more relays for mission makers to toy with. These include:
  • wave_start_relay: for regular Invasion MvM.
  • wave_start_relay_ironman: for Endurance MvM
  • wave_start_relay_multi: for Endurance MvM, but with up to 3 bombs
  • invbomb_reset_relay: for resetting the Invasion bomb
  • bomb_reset_relay: for resetting the other bombs
  • bomb_silentreset_relay: for resetting all bombs silently
-Added a .txt file to give information about the relays, botspawns and the startingnode for the tank.
-Added something in secret.
-But most importantly, added back the menu photos for the map, albeit one being a bit outdated at this point.

I might do this for Tensai and Quetzal as well. Though I am missing the Mayann assets and I have no idea where to get them now.
-Fixed being able to build on the conveyor belt in the middle of the map.
-Updated some details on the map.
Barren is finally fully finished

-Added more detail.
-Refined some building textures.
-Remade left route to not be a clone of the right route.
-Added an expert mission called Barren Barrage.
-Opened up 3d skybox.
-Removed the bus because of an error I couldn't seem to fix, if there is something that still needs adressing in the map, I might re-add it.
Quite some changes from B4A to RC3.

Changes include:
-Added a bit of high ground for the mercs at spawn area.
-Spawn area is now much more open.
-Some changes to placement of health kits and ammo packs.
-Opened some doorways so that you're less likely to be crushed by tank.
-Changed some of the aesthetics around the map so that it isn't really a Badlands clone anymore. Although one particular foundation might get reverted back to its previous state in the next version since I'm not really happy with it.
-Remade the entire back area in Red spawn.
-Removed a lot of Yellow Toxic Barels throughout the map.
-Added a small area underneath hatch for aesthetic purposes.
-Some smoothing in bot navigation.

-And finally, added an expert mission to the roster which starts you with 0 credits.

If everything is fine in this version, the next one might be the final version of the map.
Some slight adjustments to normal and advanced.
Slight adjustments to advanced mission.
Changes include:
-Added 3 more missions (another normal, intermediate and advanced)
-Changed a couple of values in the first normal mission
-Changed the stairs to the balcony
-Added more detail to hatch area, red spawn and tunnel route
-Improved bot navigation
-Added 3d skybox
-And some other unimportant stuff
-Fixed several brushes causing some servers to crash
-Fixed getting stuck behind truck at bot spawn.
-Fixed being able to build on top of the rock at bot spawn.
-Fixed bots being a bit jerky around the wooden ramps at bot spawn.