For my first Arena map, I've decided to try and go for a bayou setting using the elusive Swamp Theme. With a layout inspired by Lumberyard, Muckwater brings smaller combat spaces and alligator-ridden waters to the figurative Mapping Table.
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The Mid Building, as viewed from the water![]()
One of the connecting routes, providing all-important height advantage![]()
The quickest flanking connector route, trading travel time for risk of becoming Gator Feed
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The interior of the Mid Building, including the Control Point and the map's only Health Pack

Muckwater B4b
Fight over crocodiles (literally) and a boathouse (figuratively) in the bayou
Recent Updates
- B4b Fixes Aug 13, 2019
- The Trainyard Update Aug 10, 2019
- The Skybox Update Aug 9, 2019