For my first Arena map, I've decided to try and go for a bayou setting using the elusive Swamp Theme. With a layout inspired by Lumberyard, Muckwater brings smaller combat spaces and alligator-ridden waters to the figurative Mapping Table.
The Mid Building, as viewed from the water
One of the connecting routes, providing all-important height advantage
The quickest flanking connector route, trading travel time for risk of becoming Gator Feed
The interior of the Mid Building, including the Control Point and the map's only Health Pack