Muckwater - Fight for control over oil fields and a boathouse in the bayou For my first Arena map, I've decided to try and go for a bayou setting using the elusive Swamp Theme. With a layout inspired by Lumberyard, Muckwater brings smaller combat spaces and alligator-ridden waters to the figurative Mapping Table. The Mid Building, as viewed from the water One of the connecting routes, providing all-important height advantage The quickest flanking connector route, trading travel time for risk of becoming Gator Feed The interior of the Mid Building, including the Control Point and the map's only Health Pack
Changes: + Added an additional, more open route around the back of the Boathouse + Added more cover for the Water Flank and widened it + Added additional ammo pack on the Water Flank + Shifted the Spawns over to be in front of the Boathouse - Merged the 2 ammo packs in the upper rooms to 1 in at the top of the stairs Small Fixes: + Experimented a little more with the Swamp Theme + Attempted to lighten up previously dark areas To Do: - Change CP Name to Boathouse - Fix lighting - Establish theme more thoroughly - Fix "invisible water" issue Read the rest of this update entry...
Changes: + Increased the size of the courtyard outside spawn + Attempted to direct players towards other routes aside from the Water Flank + Went crazy and changed the small health kit to a medium one + The water is now infested with crocodiles + The Boathouse is now accessible from the Water Flank Small Fixes: + Fixed some lighting issues + Improved clipping + Detailed the Boathouse a little more To Do: - Establish theme more thoroughly - Fix "invisible water" issue Read the rest of this update entry...
Changes: - Added spotlights to Garage Flank - Fixed wall on RED side not touching the ground - Added a plywood easter egg Read the rest of this update entry...
Changes: + Began Art Passing a large part of the map + Finally fixed the "Invisible Water" issue Small Fixes: + Toned down lighting in a couple of spots + Added animated crocodiles to the Water To Do: - Finish the Art Pass - Replace the current Boathouse doors with Well Doors Read the rest of this update entry...
I would like to note that the current download pictures are of A1 and thus vastly outdated. I will try to update them in the next update.
Changes: + Further expanded the Art Passing + Expanded out the Skybox + Added clipping to the Spawn Room railing To Do: - Polish the Skybox - Fix displacements Read the rest of this update entry...
Changes: + Further expanded the Art passing. Choo Choo! Minor Changes: - Fixed some issues from previous detailing Read the rest of this update entry...
Changes: + Improved some details throughout the map + Changed and moved some of the detailing to help direct players towards key areas + Improved the skybox detailing Read the rest of this update entry...