Moontown a1
it's a town, not a base
Note: Even though the map has packed, but if the robots don't move, type in the console nav_generate, the robots are actually bots so they needs nav_mesh to work
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A bit different than normal RD maps layout, where you go deeper for higher tier robots and then the Reactor core
rd_moontown splits into 4 main areas connected to each others:
M
B - A
| |
R - C
S
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Overview:
High
Low
Middle area (temporary):
A section, Canteen:
B section, Capsule hotel:
C section, Lab:
R section, Reactor Core:
Spawn:
Hallways:
Should take some screenshots from Blu, oh well, hope this map works
__________________________________________________
Big thanks to
Pear and Crash for the Overgrown assets
worMatty for the RD prefab
___________________________________________________
A bit different than normal RD maps layout, where you go deeper for higher tier robots and then the Reactor core
rd_moontown splits into 4 main areas connected to each others:
M
B - A
| |
R - C
S
___________________________________________________
Overview:
High
Low
Middle area (temporary):
A section, Canteen:
B section, Capsule hotel:
C section, Lab:
R section, Reactor Core:
Spawn:
Hallways:
Should take some screenshots from Blu, oh well, hope this map works
__________________________________________________
Big thanks to
Pear and Crash for the Overgrown assets
worMatty for the RD prefab