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Moontown a1

it's a town, not a base

Note: Even though the map has packed, but if the robots don't move, type in the console nav_generate, the robots are actually bots so they needs nav_mesh to work

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A bit different than normal RD maps layout, where you go deeper for higher tier robots and then the Reactor core

rd_moontown splits into 4 main areas connected to each others:
M
B - A
| |
R - C
S
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Overview:
High
l9QlpRe.jpg

Low
1jB9t53.jpg


Middle area (temporary):
lHJFayw.jpg


A section, Canteen:
BOaP23x.jpg


B section, Capsule hotel:
Vr8Mazo.jpg


C section, Lab:
jaAFtdD.jpg

Oa0mDsx.jpg


R section, Reactor Core:
nscA0vZ.jpg


Spawn:
m3g4N1W.jpg


Hallways:
qMTJm5M.jpg

1sj7UH9.jpg

XCJsQdk.jpg


Should take some screenshots from Blu, oh well, hope this map works

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Big thanks to
Pear and Crash for the Overgrown assets
worMatty for the RD prefab
Author
Mess About
Downloads
430
Views
1,149
First release
Last update
Category
Robot Destruction

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Latest reviews

Same deal here: no soundscapes or spectator camera set to the Welcome Point, and I can confirm that bots do not move. You need to pack the .nav file into your map with VIDE or some other compile program.