RD Moontown a1

it's a town, not a base

  1. Messing Around

    Messing Around L6: Sharp Member

    Messages:
    250
    Positive Ratings:
    118
    Moontown - it's a town, not a base

    Note: Even though the map has packed, but if the robots don't move, type in the console nav_generate, the robots are actually bots so they needs nav_mesh to work

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    A bit different than normal RD maps layout, where you go deeper for higher tier robots and then the Reactor core

    rd_moontown splits into 4 main areas connected to each others:
    A - C
    B - R
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    Overview:
    High
    [​IMG]
    Low
    [​IMG]

    Middle area (temporary):
    [​IMG]

    A section, Canteen:
    [​IMG]

    B section, Capsule hotel:
    [​IMG]

    C section, Lab:
    [​IMG]
    [​IMG]

    R section, Reactor Core:
    [​IMG]

    Spawn:
    [​IMG]

    Hallways:
    [​IMG]
    [​IMG]
    [​IMG]

    Should take some screenshots from Blu, oh well, hope this map works

    __________________________________________________

    Big thanks to
    Pear and Crash for the Overgrown assets
    worMatty for the RD prefab
     
  2. YOYOYO

    YOYOYO L7: Fancy Member

    Messages:
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    Positive Ratings:
    295
    Pretty, Simplistic, and efficient. I like it.
     
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  3. Bunker Junker

    Bunker Junker L3: Member

    Messages:
    137
    Positive Ratings:
    33
    Judging from the thumbnails alone, this map looks nice, and something I'll most likely take inspiration from.

    Will try out later.
     
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  4. G.bo

    G.bo L4: Comfortable Member

    Messages:
    156
    Positive Ratings:
    150
    This seems like it could be pretty good map from the screenshots. Considering the limited selection of materials for space maps, I'm impressed with not only how the map looks, but the additional content added (correct me if you didn't actually use custom materials.) Regardless, I'm excited to see how this map plays.
     
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    Last edited: Feb 21, 2018
  5. Bunker Junker

    Bunker Junker L3: Member

    Messages:
    137
    Positive Ratings:
    33
    Just got done testing it, looks nice, and appears to play well. But I will ask, can you please put some sound scape in? As listening to those robots no matter where you're at on the map gets kind of annoying. :^(
     
  6. Messing Around

    Messing Around L6: Sharp Member

    Messages:
    250
    Positive Ratings:
    118
    too bad you can't just make the robots shut up, agree the "beep boop beep" is really annoying, i'll try to do sth with it
     
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