Minehill

Minehill rc1

OOB :
-added a metorology station
-added a hunting pulpit < ambona myśliwska
- shack
-added a water pump station
-birds on the acid lake
  • more custom props (propane cannons,propane tanks, anti bird sound repellers, water dog )
  • spawn area got a new house and graphical lifting
  • new medkit in the building next to spawns
-the cliff building's roofs are higher + catwalk for the looks
-blue side uses now a more fitting texture + support beams
-snow on roofs
-the buildings near the entrance to the mine now are team colored
-tower building got a new layout

new overview photos even more soon'ish
-added a small shack in the spawn courtyard
-filled the spawn cortyard with some props
-fixed not correctly mirrored props
-fixed lamps being too distracting in out of bounds section
-fixed a visible gap in displacements

new overview photos soon'ish
-added a scenic overlook
-cliff building got a graphical lifting on the cliffside
-capture zone overlays
-oob inside the cliff building
-player clips
-flank ramp got a graphical lifting
-fixed stairs showing on the other side of a wall
-fixed missing brushes one side
-upper floor entrance is now wider and closer to the middle entrance
-the area near the entrance to the mine is now more open and closer to mid
-in the same place the ramp switched places with the wooden raising
-you can no longer double jump from the concrete prop to the sniper's nest
-you can no longer double jump on to the roofs of those small building on mid from ground

all those changes are supposed to make scout less obnoxious and harder to rotate from mid to enemy spawn .