Minehill

Minehill b18a

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-spawn cortyard got a new ramp
-white cortyard building got moved and cut
-clipping on mid
-some brushes got stretched


-enjoy
-mine now has additional ramps
-clipping
-rock textures now have a 0,5 scale and water 1.0
-koth logic fixed, faster cap time,
-entrance to the point is more open as requested
-the wooden tower on mid now resembles a mine vent
-mine got a new celling
-other minor stuff I do not recall
-linked up the train tracks
-fixed the point having a wrong color when capped
-medium healthpack got moved
-main building has an alligned roof
- derailed train now has a better texture
-mines got a plank
-mid is more spacious as the wooden tower got smaller and moved towards the cliff side of the map
-removed leftover clipping
-you can no longer go through the wooden plank inside the mine
-entrance to the mines and surrounding area got a graphical lifting
-mines now have support and are less subdivided
-no more dev textures
-all displacement issues and holes fixed
-lake side of the map got a graphical upgrade
-other minor stuff that I don't remember
-removed the weirdly lighten metal prop
-added a building in the frontyard to fill out the empty space
-added a prop jump on mid as requested
-removed weird clipping on mid
-better faster stronger optimization
-hole in the wall inside the mine is no longer there
-added a bit of fog,shadow color now fits the skybox
-trees
-hint brush idk I can't optimize
packed the train
added some things that I forgot to mirror