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-the cliff building's roofs are higher + catwalk for the looks
-blue side uses now a more fitting texture + support beams
-snow on roofs
-the buildings near the entrance to the mine now are team colored
-added a small shack in the spawn courtyard
-filled the spawn cortyard with some props
-fixed not correctly mirrored props
-fixed lamps being too distracting in out of bounds section
-fixed a visible gap in displacements
-upper floor entrance is now wider and closer to the middle entrance
-the area near the entrance to the mine is now more open and closer to mid
-in the same place the ramp switched places with the wooden raising
-you can no longer double jump from the concrete prop to the sniper's nest
-you can no longer double jump on to the roofs of those small building on mid from ground
all those changes are supposed to make scout less obnoxious and harder to rotate from mid to enemy spawn .
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