-mine now has additional ramps
-clipping
-rock textures now have a 0,5 scale and water 1.0
-koth logic fixed, faster cap time,
-entrance to the point is more open as requested
-linked up the train tracks
-fixed the point having a wrong color when capped
-medium healthpack got moved
-main building has an alligned roof
- derailed train now has a better texture
-mines got a plank
-mid is more spacious as the wooden tower got smaller and moved towards the cliff side of the map
-removed leftover clipping
-you can no longer go through the wooden plank inside the mine
-removed the weirdly lighten metal prop
-added a building in the frontyard to fill out the empty space
-added a prop jump on mid as requested
-removed weird clipping on mid
-better faster stronger optimization
-hole in the wall inside the mine is no longer there
-added a bit of fog,shadow color now fits the skybox
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