Minehill

Minehill rc1

-added a tiny little ramp
I forgot to mirror clipping on the team buildings and spawns
there was an issue with one of out of bounds tunnels showing a skybox now it is resolved

I shall now update the photos on the page
-Increase skybox water scale to 1.0 from 0.25
-fog increase from 1800 hammer units to 1000
-fixed missing brush in one place
-fixed missing overlay under a healthpack (still no clue why it happens )
-fixed spawn wooden floor being in very small scale now 0.25
-sealed 2 dead ends in the mid buildings
-medium hp pack in the spawn courtyard is now small
-derailed train is no longer floating
-scout is now no longer able to get to few places when crouch jumped
-planks in the mines got removed
-second building has a new staircase which hopefully favors the team and not the enemy
-packs moved to more desirable location
-cubemaps
-clipping
-spawn cortyard got a new ramp
-white cortyard building got moved and cut
-clipping on mid
-some brushes got stretched


-enjoy
-mine now has additional ramps
-clipping
-rock textures now have a 0,5 scale and water 1.0
-koth logic fixed, faster cap time,
-entrance to the point is more open as requested
-the wooden tower on mid now resembles a mine vent
-mine got a new celling
-other minor stuff I do not recall
-linked up the train tracks
-fixed the point having a wrong color when capped
-medium healthpack got moved
-main building has an alligned roof
- derailed train now has a better texture
-mines got a plank
-mid is more spacious as the wooden tower got smaller and moved towards the cliff side of the map
-removed leftover clipping
-you can no longer go through the wooden plank inside the mine
-entrance to the mines and surrounding area got a graphical lifting
-mines now have support and are less subdivided
-no more dev textures
-all displacement issues and holes fixed
-lake side of the map got a graphical upgrade
-other minor stuff that I don't remember