Made for my 2016 Summer 72 Hour Jam entry.
Now presenting... The High Quality Update!
The winner of the April Fools 2016 Contest, the classic, fan favorite map is back, and better than ever!
-Added
5 NEW MEME EVENTS (10 are in the map in total now)
-I won't tell you the events now, you'll have to see them yourself
-Completely redid mid
-Made it bigger
-Condensed the two buildings into one building, so the rocket and the cap zone are next to eachother
-Hopefully made it easier to attack
-Redid how the finale is done; now the team that won the PD portion has to be on the cap point only when the rocket launches to claim their win
-Fixed the "seamlessly" never ending overtime
-Fixed the music playing into the next round
-Made the meme events happen more often
-Added spectator cameras to the Illuminatis (only when the event is happening)
-Removed the second Death Pits song because it wasn't good (kept "The Afterblaze" in)
-Did some major optimization
-Did prop-fades
-Removed the sound effects from the End of the Line trains as they kept playing even after the event
-Made the steam sale event hurt more, now does like 40 damage and plays a "critical hit" sound
-Did more detailing
-Added some of my signs for self plugging
-Removed some meme particles
-Fixed a clipping issue with some beams
-Mixed a texture on BLU side being colored RED
-Made the Cena Catapult cover the entire map so you get launched up no matter where you are
-Fixed a wooden texture not being rotted the right way
-Adjusted shadows on some props
-Added patches under pickups
-Fixed some events not triggering meme particles inside the Fuel Station
-Fixed players getting stuck inside the rocket platform when the rocket launches (atleast I think I fixed it)
-Added some train tracks to the trains closest to the middle area, this explains why that area seems very flat
-The other train paths don't have tracks, to keep them as a surprise
-Updated the localization files
-Peaked the entity limit
-Obtained medal
-Deer
(screenshots later)