Detailing A is pretty close to being done, but just to be sure everything plays well still, I ported some of the geometry and layout changes onto the last alpha version to test if any of them creates any fuckery I might need to fix.
Alpha 33, Merry Christmas!

For this very special Christmas occasion, I granted some people their wishes. There has also been a tragic truck accident, pray for it's victims.
Early Christmas break is over.

Adjustments to respawn times, pick up placements and brushwork based on the demos from the last version.

Unless these adjustments have somehow totally ruined the map, this is probably last alpha and I am going to start transitioning into detailing the map.
I am too angry to make a changelog, doors have been added, I don't know.
Small adjustments and "No Intel" overlays made by Yrzzy!
Anti Bad Player update.
It's the big experimental change update part 2!!!

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Further experimental changes to A.

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Experimental changes to A to tweak the dynamics and nerf Red pushes after their forward hold falls.

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Something broke with the respawn times and they were longer than intended, also adjusted some ammo packs.