I am making a PD map and the pickups that you convert into points aren't dropping when players die. I have checked by spawnng players outside the bounds of spawn, and they still do not drop. How can I fix this?
Use dynamic props, with proper prop routing.
The payload needs fuel! Why? Doesn't matter. What matters is that huge pile of gasoline tanks at the end of the track.
Gasoline is a map combining payload and capture the flag, made by Aapelikaeki and Hamsterkins for the "Pick it up!" minor contest.
At the start of the round and when the...
You guys know who Ned Kelly is right?
A map for the Pick-it-up contest thing
ctf with a round timer and an overtime mechanic. If both teams have the same score when the round ends, everyone respawns and the flags move near mid. The next team to cap wins. Overtime lasts 2 min and if no one caps...
Player destruction map set inside a zepelin gondola, the pickups are australium bars. The point is some sort of platform that lowers when enabled and starts burning right as it goes away, I know this makes no sense but I thought it'd be fun so what the hell.
This map was made for the Pick it Up...