Lunar Launch

Lunar Launch A3

Fixing some issues, and breaking down walls to make new routes / areas accesible

-The water is back
-adjusted last again to encourage usage of the run in goal
-added arrows to the run in goal
-raised some cover to block a sniper sightline into the buildings
-connected the two tanks on the side buildings
-added new passageway into side buildings
-Super lazily added some extra pipes to the tanks for an easier climb up
-added a route onto the balcony inside each building
-added a way for all classes to access the dropdown hatch (may not be permanent)
-(hopefully) remedied an issue with back spawns being active after jack spawn
-Spawn doors no longer close themselves and doom everyone inside to a horrible fate of doors that wont open
-1 Minute added to time on a score
-Improved consistancy of bonus goal
-Filled a tiny hole outside of forward spawn
-Clipped Tunnels
-Clipped the last of the stairs, I hope.
-Clipped Rocket Support Things (no idea what they are, im not a rocket scientist)
-Patches under the health and ammo kits
-Optimizations

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New route and cover adjustments
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New access to the hatch
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New 'doorway' onto balcony, encourages usage of right route
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Removed bridge and added more blocks to give defenders a larger advantage when defending the throw goal, and to encourage usage of the run in goal
Went throgh and changed some things around

-Clipped stairs! I think I missed one or two sets though...
-Remove water in mid / tunnels for now
-straightend some props
-straightend and centered all the health and ammo
-filled some empty spaces outside of forward spawns
-Changed cave route into last so that its less rushable
-Changed area outside of forward spawn to make it less open
-Fixed red spawning in the wrong spot on match start
-Dont have to crouch for the vault dropdown
-Added knock back on the ball spawn
-Fixed bonus goal doors being pitch black

Still to do

-Fix the hud! I honestly cannot find any documentation on getting pass time huds to work, but once I figure it out ill do it!