Lunar Launch A3

Sabotage the enemies lunar launch in this passtime map!

  1. Flipy

    aa Flipy I like foxes

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    Lunar Launch - Sabotage the enemies lunar launch in this passtime map!

    Both teams have the resources ready to launch their rockets, but they cant do it until they're sure the competition is out of the way. Take the jack and use its explosive capabilities to sabotage the enemies lunar launch and win glory for your team!

    A good chunk of audio, visuals, and detailing is missing until I get a layout finalized. Speaking of which during testing I'll be doing my best to chop up and redo parts of the map until a good pass map emerges from its ashes.



     
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  2. Messing Around

    Messing Around L3: Member

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    wow a passtime map, never seen one

    so everytime you throw it down the cliff, it came back in the center after 10s?

    Man, imagine some trolling teammates just throw the ball down everytime they got one, that's gonna be annoying
     
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  3. Flipy

    aa Flipy I like foxes

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    Went throgh and changed some things around

    -Clipped stairs! I think I missed one or two sets though...
    -Remove water in mid / tunnels for now
    -straightend some props
    -straightend and centered all the health and ammo
    -filled some empty spaces outside of forward spawns
    -Changed cave route into last so that its less rushable
    -Changed area outside of forward spawn to make it less open
    -Fixed red spawning in the wrong spot on match start
    -Dont have to crouch for the vault dropdown
    -Added knock back on the ball spawn
    -Fixed bonus goal doors being pitch black

    Still to do

    -Fix the hud! I honestly cannot find any documentation on getting pass time huds to work, but once I figure it out ill do it!

    Read the rest of this update entry...
     
  4. Flipy

    aa Flipy I like foxes

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    Fixing some issues, and breaking down walls to make new routes / areas accesible

    -The water is back
    -adjusted last again to encourage usage of the run in goal
    -added arrows to the run in goal
    -raised some cover to block a sniper sightline into the buildings
    -connected the two tanks on the side buildings
    -added new passageway into side buildings
    -Super lazily added some extra pipes to the tanks for an easier climb up
    -added a route onto the balcony inside each building
    -added a way for all classes to access the dropdown hatch (may not be permanent)
    -(hopefully) remedied an issue with back spawns being active after jack spawn
    -Spawn doors no longer close themselves and doom everyone inside to a horrible fate of doors that wont open
    -1 Minute added to time on a score
    -Filled a tiny hole outside of forward spawn
    -Clipped Tunnels
    -Clipped the last of the stairs, I hope.
    -Clipped Rocket Support Things (no idea what they are, im not a rocket scientist)
    -Patches under the health and ammo kits
    -Optimizations

    [​IMG]
    New route and cover adjustments
    [​IMG]
    New access to the hatch
    [​IMG]
    New 'doorway' onto balcony, encourages usage of right route
    [​IMG]
    Removed bridge and added more blocks to give defenders a larger advantage when defending the throw goal, and to encourage usage of the run in goal

    Read the rest of this update entry...
     
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